Step-By-Step Graphics 3D article, part 3, appendix
"Depth without getting in too deep"
More background on this 3D series
On lighting... a deferral
Getting real
My sources Notes:This job highlighted one of the perils of today's graphic
environment. The job went out as a file. When I next saw it in a flier there
was type all over it. The client (not FCB) had added a whole pile of copy
that obscured large parts of the artwork. Of course, as the illustrator,
I wouldn't be happy until ALL the copy was gone and just the illustration
remained! Illustrators aren't really very rational creatures as a breed.
Notes: I am glad I did this in a 3D program because we have just
revised it yet again with some different product and a different quantity.
Twice actually. There's a Graphic of the Month on this one at the following
link
GotM007_Nov97.htmll
Notes: This was last minute. Doing it in a 3D program was the
ONLY way I could have met their deadline. The image was to be small and
therefore people were suggesting it could be rough but I think that would
have looked tacky. A small image is even more demanding as far as I am concerned
in that in a smaller area the final image still has to suggest a draped
box.
Notes: There aren't too many photographs of satellites deployed
in orbit. I wanted something that looked pretty realistic so I built my
own. In this way I was able to construct the type of craft that looked
like it was a satellite, as well.
Notes: Once again, the window image was actually die cut in the
final. The scenic came from a Bryce file I created. If you want to learn
more about how this project was done, we have a Graphic of the Month page
devoted to it. Go see it at
GotM001_May97.html
Notes: This project, art directed by Jim Whitney was quite large.
I had to do several versions of the same image and, if I remember rightly
I had about a week to do it. There were 2 metre high POS pieces for beer
stores, posters, brochure covers. In each case it was a different size,
format and layout. I had master versions of each of the components and whenever
a request for a new piece came along I just slapped it together using the
components that they wanted in the image. The image used here in the article
never actually appeared anywhere. This was a version that I created to be
framed in one of our hallways and it features all of the elements created
in their full size (nothing cropped off). The only thing missing were the
helicopters, but I didn't include them because they were just scans of photographs
whereas everything in the image you see here was painted.
Notes: For quite some time I have enjoyed reading these Toronto
Sick Kids Hospital Ads. They are great; full of informative, witty and humorous
copy with one huge graphic and whole bunch of smaller supporting graphics.
Once I even asked one of the Lino Bureau staff (our output service bureau)
to call me whenever another of these ads came in for output just so that
I could go down and read it. One day I got a call from Boris, the Senior
Art Director over at Ranscombe to help them with some retouching. It was
for one of the Sick Kids ads and I was thrilled to work on it. The procedure
that I followed is outlined in a Graphic of the Month. This link will take
you there GotM018_Oct98.html
The piece worked out well and it has been neat to see it printed in all
three, urr, make that four major newspapers occasionally during the past
few weeks. One thing that astonished me was the amount that I had to lighten
the image to get it to look good in any newspaper.
Notes: When I said short timeline in the article I don't think
I went on to mention that it was a same day thing. The pieces of artwork
were being produced solely for a focus group so, while they didn't have
to be perfect, they certainly should resemble photography sufficiently that
they wouldn't draw attention to themselves.
Notes: Not much to say about this one. Pretty uneventful project.
Enjoyable though.
Notes: I created the image here just solely so that I could see
what the poster might have looked like. In reality it may have been in a
pokey little old poorly lit tunnel. Well... perhaps not. Still the 3D program
certainly does give the image a bit of gloss. There are photographs of the
piece in situ but I have yet to see them. The real story here was how the
artwork was created and, as luck would have it there is a Graphic of the
Month on this one too at
GotM9806.html . It will probably be a long time before we get to work
on a project that is physically larger than this one.
Notes: The editor at Canadian Acoustics asked me to produce an
image on rock concert noise and I jumped at the chance. I aimed to create
an image that suggests a huge impending sound. The only place you have seen
speaker stacks like that is in the first Back To The Future movie. If we
looked at the amps closely enough we'd probably see that all the dials go
to eleven. It's just a little fantasy. I want to be the one to pick up any
one of those guitars and wail away on it, lost in a wall of sound. I saw
Brian May do that once during a Queen concert and I'll never forget it.
I think images like this are a direct result of that 10 minute lead guitar
solo.
Later, I used this same image in a goofy concert sequence where a Contac
C capsule is playing one of the guitars. It was just a foolish little thing
I did as a joke for the agency on the Contac C commercial. I think that
too is on our RoboShop animation reel.
Remember that the Special Features section that you are in at the moment is
only accessible from the Home page and you will need to go back through the
"Home Page door" to get anywhere else on this site.
Lastly, if you have any comments on the article please feel free to send them
to me as email. As I have said before I often feel as though I am preparing
these things in a vacuum for the consumption of the editor and art director
so it is particularly rewarding when I hear from people who read and thought
about what I wrote. Send your comments to simon@roboshop.com
Links http://www.electricimg.com/
Look particularly for Henk Dawson's work in the Gallery section. Simply stunning.
http://www.chuckcarter.com/
Another person whose work is quite stunning. Most people know him from his
work on Myst and National Geographic Magazine.
http://www.metacreations.com/products/
These guys have several 3D products and a few galleries showing what can
be done with them
http://vi2.mclink.com/html/main.html
This is a link into the strata ring... a series of sites that use strata
3D products
http://www.softimage.com/
Another one of those sites where you think wow, did'nt realise you
could do that in a 3D program
http://www.aw.sgi.com/pages/home/index.html
Alias/Wavefront's home on the web
http://www.bmacleod.com/brycelobby.html
There's plenty to explore here... you can get quite lost in this huge
gallery of Bryce 3D images
A couple of people have asked me what 3D program I use seeing as
I don't mention it in any of the articles. I use StudioPro mainly. I intentionally
referred to it throughout these three pieces as "the 3D program" simply because
I didn't want to draw attention to that particular application. I guess I envisioned
that whenever they read "the 3D program" the audience would automatically substitute
the name of their own favourite 3D application. Indeed, I don't think any of the
things I talk about in the pieces are StudioPro specific, with the exception of
the Metaball blob of water in the Oxy commercial screen shot. As with a lot of
my stuff it is the technique that is the important thing not the application used
to get it, though naturally some applications are better than others for certain
techniques.
One topic which I only glanced briefly on in this series was lighting.
That touch suggests a lack of importance for the topic that I don't feel. After
modeling and composition it is the most important component of 3D work as far
as I am concerned. I felt that anything I wrote about it didn't do it justice
and, in the end, I nixed all but the brief introductory comments in the first
article about the three different types of lighting. At the close of the project
I mentioned this imbalance to Talitha, the editor and threw out the idea of a
fourth article, published much, much later that dealt with lighting techniques
in 3D programs. There's no specific deadline on that one so it may take a while
(remember, I first floated the idea of an article on 3D for Step-By-Step back
about 6 years ago!)
In amongst all the "gee whiz" of 3D explored in the article I hope
that people detect that the decision to involve a 3D program in any project is
a carefully considered one. The decision is not taken lightly even though on many
occasions 3D programs can be real life-savers. Well, illustration savers.
So many pieces of artwork were used for this series and they each
came with their own little story, I thought I would jot down a few of them.
And finally
Client: Rogers cable television Agency: FCB Canada
Client: The Movie Network Agency: Two Door
Client: Photosuite Agency: Two Door
Client: Client Agency:Two Door
Client:Sears Agency: Ostby & Pente
Client: Coors Agency: FCB Canada
Client: Sick Kids Hospital Agency: Ranscombe
Client: Ocean Spray Agency: FCB Canada
Client: FedEx Agency: FCB Canada
Client: Dupont Agency: Medicus
Client: Canadian Acoustics Agency: None
Feel free to root around other areas of the site... particularly
, for Step-By-Step readers, the Graphic of the Month section. It may not be as
detailed or specific as material I write for Step-By-Step but you may find it
interesting to get a little more information on how some of the artwork for this
series of articles was original created.
Finally, here are some links I dropped into the first article's
appendix. If you are interested in checking out some neat 3D graphics, the following
sites should get you going. Naturally a fast connection to the internet will make
this a much more pleasant experience...
Okay, that's it for the notes for part 3 of my 3D series. Follow this link to get to the Appendix to Part 4 .
...Simon Tuckett
Any comments on the above? Email them to me at: simon@roboshop.com
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